New version of «Popeye» with arcade graphics for Atari with VBXE | Download
Users of Atari XL/XE series computers equipped with the VBXE graphics card can now enjoy the arcade version of the classic «Popeye» (Nintendo, 1982).
After exactly one year of work, user Woj from the AtariAge forum shared his "pixel by pixel" replica of the video game that pays tribute to one of the most beloved characters from comic books and cartoons of the last century.
The objective of the game is to guide Popeye, avoiding Brutus and collecting spinach to temporarily defeat him. Players also need to collect hearts, musical notes, and letters thrown by Olivia, the protagonist's girlfriend. If Brutus hits Popeye, he loses a life, but defeating Brutus with spinach earns 3000 points.
Unlike the original for Atari 8-bit computers, published by Parker Brothers in 1983, this version of «Popeye» features arcade sprites, thanks to the higher resolution and high-quality RGB graphics generated by the VBXE.
Moreover, it includes the attract mode (demo mode), and, as if that weren't enough, Woj completely recomposed the soundtrack, both in mono and stereo. The author received support from Avery "Phaeron" Lee for game collisions, as well as from Darryl "darryl1970" Guenther and Gary "Rybags" Ryan, for error correction and implementing the interlace mode, respectively.
It's worth noting that the VBXE graphics card produces high-quality RGB images with a resolution of up to 640x480i, allowing 1024 colors from a 21-bit palette.
Popeye arcade - VBXE version for Atari 8-bit computers
{getButton} $text={Download} $icon={download} $color={#f20505} $info={687 kB}
MORE INFO
If the NTSC version happens to have screen glitches (including on Altirra), press V at any time to rectify (this is due to recently discovered "feature" on NTSC VBXE installations).
{alertSuccess}
After exactly one year of work, user Woj from the AtariAge forum shared his "pixel by pixel" replica of the video game that pays tribute to one of the most beloved characters from comic books and cartoons of the last century.
The objective of the game is to guide Popeye, avoiding Brutus and collecting spinach to temporarily defeat him. Players also need to collect hearts, musical notes, and letters thrown by Olivia, the protagonist's girlfriend. If Brutus hits Popeye, he loses a life, but defeating Brutus with spinach earns 3000 points.
Unlike the original for Atari 8-bit computers, published by Parker Brothers in 1983, this version of «Popeye» features arcade sprites, thanks to the higher resolution and high-quality RGB graphics generated by the VBXE.
Moreover, it includes the attract mode (demo mode), and, as if that weren't enough, Woj completely recomposed the soundtrack, both in mono and stereo. The author received support from Avery "Phaeron" Lee for game collisions, as well as from Darryl "darryl1970" Guenther and Gary "Rybags" Ryan, for error correction and implementing the interlace mode, respectively.
It's worth noting that the VBXE graphics card produces high-quality RGB images with a resolution of up to 640x480i, allowing 1024 colors from a 21-bit palette.
Popeye arcade - VBXE version for Atari 8-bit computers
{getButton} $text={Download} $icon={download} $color={#f20505} $info={687 kB}
MORE INFO
If the NTSC version happens to have screen glitches (including on Altirra), press V at any time to rectify (this is due to recently discovered "feature" on NTSC VBXE installations).
{alertSuccess}