Inspired by a remarkable achievement in January of this year, when 13-year-old Willis Gibson (Oklahoma, USA) became the first person ever to conquer «Tetris» since its inception, Carr embarked on a mission to honor this historic milestone. "To celebrate this feat, I present this NES Tetris inspired game for the Atari", he proudly announced.

Like its classic counterpart, your objective remains unchanged: adjust falling pieces to form complete rows at the bottom. Clearing a row earns you points, with higher scores awarded for clearing multiple rows simultaneously.



Written in FastBASIC 4.6, Carr's game has been registered into the EXTREM-256 category of NOMAM's BASIC Ten-Liners 2024; the annual competition that showcases programmers' talent in crafting immersive gaming experiences with minimal code.

This version of «Tetris» not only foregoes player missile graphics and DLI, relying solely on a custom character set. Carr even expanded his music code to introduce patterns, allowing for a more dynamic soundtrack that enhances the gaming experience.

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Not to be overlooked is Carr's utilization of Atari FontMaker, a tool developed by Martin "MatoSimi" Šimecek (Serbia), to define characters as block sprites, adding visual depth and detail to the game.

Prior to «Tetris 10liner» Carr released two other entries: «Gunner» for the PUR-120 category and «Magic Carpet Ride» for the PUR-80 category, each showcasing his versatility and creativity in the realm of game development.

Tetris 10liner for Atari 8-bit computers
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Download | Atari 8-bits pays tribute to «Tetris» in just 10 lines of code

Eric "The Ecg Man" Carr pays homage to the iconic game that captivated audiences for over three decades.with his latest creation: a faithful adaptation of «Tetris» for Atari 8-bit computers, crafted with just ten lines of code.

Inspired by a remarkable achievement in January of this year, when 13-year-old Willis Gibson (Oklahoma, USA) became the first person ever to conquer «Tetris» since its inception, Carr embarked on a mission to honor this historic milestone. "To celebrate this feat, I present this NES Tetris inspired game for the Atari", he proudly announced.

Like its classic counterpart, your objective remains unchanged: adjust falling pieces to form complete rows at the bottom. Clearing a row earns you points, with higher scores awarded for clearing multiple rows simultaneously.



Written in FastBASIC 4.6, Carr's game has been registered into the EXTREM-256 category of NOMAM's BASIC Ten-Liners 2024; the annual competition that showcases programmers' talent in crafting immersive gaming experiences with minimal code.

This version of «Tetris» not only foregoes player missile graphics and DLI, relying solely on a custom character set. Carr even expanded his music code to introduce patterns, allowing for a more dynamic soundtrack that enhances the gaming experience.

{getCard} $type={post} $title={YOU MAY LIKE}

Not to be overlooked is Carr's utilization of Atari FontMaker, a tool developed by Martin "MatoSimi" Šimecek (Serbia), to define characters as block sprites, adding visual depth and detail to the game.

Prior to «Tetris 10liner» Carr released two other entries: «Gunner» for the PUR-120 category and «Magic Carpet Ride» for the PUR-80 category, each showcasing his versatility and creativity in the realm of game development.

Tetris 10liner for Atari 8-bit computers
{getButton} $text={Download} $icon={download} $color={#f20505} $info={4 kB}

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